----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile patch
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Video memory for device: 1533 MB.
Rounded video memory size: 1024 MB.
Available DirectX texture memory: 1460 MB.
DirectX reports 1024 MB of video memory and 1460 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using reported available texture memory: 1008 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
------- sound system initialization -------
------- sound system successfully initialized -------
GamerProfile - Updating for controller #0 without saving.
Reading profile for controller 0
GamerProfile - Updating vars for controller #0.
GamerProfile - Updating vars for controller #0.
GamerProfile - Updating for controller #0 without saving.
--- Common Initialization Complete ---
Ignoring asset 'coop_lobby' of type menu, between fastfiles patch and ui
Ignoring asset 'leave_lobby_warning' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and ui
Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and ui
Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and ui
Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and ui
Waited 964 msec for asset 'ui/menus.txt' of type 'menufile'.
Working directory: C:\Games\Call of Duty Modern Warfare 2
Socket error: select, 10038
Found no UPNP devices to query
Couldn't resolve iw.net ip server hostname.
Couldn't resolve iw.net ip server hostname.
Couldn't resolve iw.net ip server hostname.
Couldn't resolve iw.net ip server hostname.
Save Message First Frame Shown: 8217
Couldn't resolve iw.net ip server hostname.
quitting...
----- CL_Shutdown -----
-----------------------
----- CL_ShutdownOnceForAllClients -----
-----------------------
Ignoring asset 'options_graphics' of type menu, between fastfiles patch and common
Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch and common
Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_video' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch and common
Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch and common
Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch and common
Unloaded fastfile common
Unloaded fastfile ui
Unloaded fastfile patch
Unloaded fastfile code_post_gfx
Unloaded fastfile patch_code_pre_gfx
Unloaded fastfile code_pre_gfx
ERROR: No languages available because no localized assets were found
Could not start process 'iw4mp_ceg.exe'
Path not found.
(0x00000003)
please help fix. error when booting multiplayer.